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Old Dec 17, 2006, 07:47 PM // 19:47   #1
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Default The Marshall

This class is something ive been thinking about for awhile, and im surprised no one else seems to have come up with something similar.


The Marshall is highly defensive class that focuses on offensive speed and reducing an opponents effectiveness rather than outright direct damage output, but with the right buffs can produce more damage per minute than a warrior.



ATTRIBUTES

Agility(Pimary Attribute)-
for every point in agility your attack speed increases by 5%, and you gain a constant 1% likelihood to evade enemy melee attacks

Pole Mastery-
For every point in pole mastery, your ability to use pikes, quarterstaves, and polearms increases.

Body Knowledge-(ya, its a crappy name, but a better one hasnt shown itself)
For each point in body knowledge, your mastery over skills that incapacitate an enemy or reduce an enemy's effectiveness increases.

Cowardice-
For each point in cowardice, skills that allow you to block and evade, as well as resist conditions and spell effects increase and you gain 1% faster movement, but at the cost of 5 less damage to every attack you deal per level.




Agility skills-

Rising Fury-skill, 5 adrenaline
For the next 2...10 seconds, every second you gain one additional strike of adrenaline for every hit you take and every attack you land.

Speed of Law(elite stance)- 15 energy, 1/4 cast, 45 second recharge
For the next 45 seconds, you gain an attack speed increase of one second, but a 15% chance to miss. For each attack that does not hit, you lose 5 energy.

Incapacitating Speed(stance)- 15 e, 1/4 , 30
Your next 5..15 attacks have a 25% chance to interrupt your target. Every time target foe is interrupted, you lose 1 adrenaline.

Sacrifice of Dignity(skill)- 10 a
You gain +50 armor. Kneel before target foe for 1...12 seconds.
When you regain your feet, your attack speed increases by 1/6 of a second for each second you knelt, and you gain a 25% chance to inflict a critical hit for an equal number of seconds.

"I still have my Pride"(shout)- 5 a
If you are below 50% health, your attack speed increases by one second until you regain 25...100 health.

Pole Mastery Skills


Fleeting Blows(pole attack)- 4a
Strike target foe 4 times. Each attack does 1/2 damage, but has a 50% chance to interrupt.

Vaulting Strike(pole attack)- 4a
Strike target foe for +12...+40 damage. You are pushed back the length of your weapon and are knocked down.

And various versions of skills for the hammer, as a pole is a crushing weapon.


Body Knowledge-

Torturous Interrogation(elite attack) 10e, 10r
Target foe is crippled, bled, and blinded for 10 seconds with one skill randomly disabled. When tortuous interrogation ends, target foe suffers from a deep wound for 10 seconds and is knocked down.

Just a large amount of other skills that stack non degen conditions. and some with degen.

Cowardice-

"Your Life is the Court's!"(elite shout)- 25e, 1c, 60r
All foes near target foe are knocked down. Target foe shadow steps with you to nearest ally and is crippled for 10 seconds. For 5 seconds, the next attack on your foe blinds and dazes him for ten seconds if he has no conditions.

Lawful Retreat- 10 energy, 2 second cast, 50 second recharge.
Lose all hexes and conditions and lose the ability to attack for 5...15 seconds.
All nearby allies move 30% faster, and you move 35% faster for 10 seconds.
When Lawful Retreat ends, all hexes and conditions are reapplied. If you are not moving, you are crippled for 5 seconds.


I just now started to flesh this out, so ill be adding to it.
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Old Dec 17, 2006, 08:07 PM // 20:07   #2
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I'm not a fan of the cowardice attribute. The name put me off, but then finding out I would do -60 damage at level 12 was even worse...
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Old Dec 17, 2006, 08:45 PM // 20:45   #3
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I forgot i put that up there.. i have too many ideas in my head about where this can go, lol. I did that so that all things in the cowardice attribute would be able to be super low cost. Your life is the courts isnt low because it requires no input into the attribute.
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Old Dec 19, 2006, 12:33 AM // 00:33   #4
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agility is overpowered, 16 points x 5% per point = 80% faster attack speed

should be 1% for 1 through 9 and 2% per point for 10 through 16. That way at 16 agilit you would have 1% x 9 = 9% + (2% x 7 = 14%) = 23% = balanced.
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Old Dec 19, 2006, 09:48 PM // 21:48   #5
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Alright, lol. Just put it here cause i like the idea of a class based on speed.
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Old Dec 22, 2006, 03:12 PM // 15:12   #6
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Increased attack speed and evasion are totaly misplaced.

First of all, Assassin already fulfills the realm of increased attack ratio, with dual attacks, the fact that it was applied in a more elaborate way than simply increasing the attack speed directly just praises its originality.

And passive evasion is completely broken. An Assassins attacks are very potent if they land, but suffer a very strong weakness, as evasion and missing can totally shut down his entire attack combination. By introducing passive evasion Assassin has a chance to be totally thwarted without even the use of a skill, the chance is exponetially damning because most attacks require the previous to land, making it less and less likely the Assassin will be able to complete his attack. Even at 1% per attribute point, there is a 32% chance that the Assassin will not be able to reach Dual attack in a normal combo, and even after that, the Dual Attack is likely to miss as well.

Movement speed, Evasion and Blocking will always require a skill, they are not acceptable passive effects, and increased attack speed has already been added, in a creative way instead of a cheap broken way.

Beyond that, the idea for a pole weapon attribute which includes Poles, Spears, and the spectrum of weapons involving a pole is a good idea, if something like spears and pole weapons are added to the game, introducing them all in one attribute is a great idea.

As for a passive technique which wouldn't be broken, instead of offering broken evasion, a chance to return damage would be a much more acceptable attribute, offering a chance to retaliate when they are struck by certain attacks, and this could also include SKILLS which can block the next attack and deliver them back to the opponent instead of broken passive evasion techniques.
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Old Dec 22, 2006, 09:43 PM // 21:43   #7
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spears and polearms would be pretty sweet, although you'd need a significantly better physics engine if you wanted to do really cool things like blocking someone's movement with the point.
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Old Dec 23, 2006, 02:29 AM // 02:29   #8
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Not really, all you need to block people with the point is a marker that exsists directly in front of your character wile using such a move, that stops enemy movement if they are blocked by an ability. It is essentially a melee immobilization skill.
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Old Dec 23, 2006, 03:54 AM // 03:54   #9
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2 things about this class:

1. serious balance issues, especially with agility. I can just see a Marshall/Sin right now killing 5 people in about three seconds. Imagine the hammer wars lol.

2. This is a melee class centered around buffs and debuffs. Isn't that a combination of the sin (debuffs) and the dervish (buffs)? What can this class do that other classes cannot?

Ask yourself what this class can actually bring to Guild Wars that the others do not.
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